Adept
of Malletspace
Hit
Dice: N/A
Initiative: -3
Speed: Depends on caffeine level.
Armor Class: Unfashionable.
Attacks: Claw +3 melee, Bite +5 melee, Stomp +5 melee, Stare
+10 ranged
Damage: Mostly emotional
Special Attacks: Evil Eye, Road Rage, Rant
Special Qualities: Surprisingly Snuggly, Imperturbable, True
Individual
Abilities: STR 10|DEX 7|CON 13|INT 12|WIS 9|CHA 3
Skills: Draw +17, Ignore +10, Squick +5, Confuse +3
Feats: Ninja Skillz, Tone Of Voice, Handy Pillow/Blanket/Backrest,
Excellent Driver, Sleep Like Dead
Climate/Terrain: Georgia (Atlanta) to Alabama (Huntsville).
Theme(s): Meredith
Brooks - Bitch / Hans
Zimmer - Panic, Sheer Bloody Panic
Organization: Not in the slightest.
Treasure: Of questionable value.
Alignment: Necessary-Evil
The Adept of Malletspace prefers to spend free time lurking in its
underground lair, surrounded by a vast collection of tomes, sharp
objects, art supplies, and miscellaneous shiny things. These it
hoards and protects ferociously, administering swift and painful
vengeance on any adventurers unwise enough to touch its stuff. Usually
content to be left well enough alone, the Adept can in fact be convinced
to draw something, paint something, or make use of its artistic
talents, usually in exchange for GP. The Adept ensures its continued
peaceful existence by using its uncanny ability to go largely unnoticed
until the last minute. If approached in open areas, it may become
hostile, but rarely attacks unless seriously provoked. This creature
is extremely difficult to rouse when sleeping, and once unconscious,
should be left that way for at least eight to ten hours. Not so
much hostile as clinically detached, the Adept will ignore whomever
and whatever it chooses to, focusing intently on whatever activity
it's currently engaged in. Accessories used to further this aim
include a portable CD player and desktop computer. When not out
foraging for assorted forms of caffeine, the Adept tends to putter
away at any number of useless small tasks, from pixel-art to pencil-art
and many other projects. It can usually be heard lamenting the fact
that it is so VERY far behind in all of these projects and will
likely never finish. |