Senshi - Civilian - Character Notes

 

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REFERENCE

Senshi Name: SailorDís
Senshi Title: World Guardian
Senshi Type: Guardian
Realm of Influence: Dimensional Travel
Symbol: An inverted crescent with a small gold dot between its horns

Starseed:
Colors: Primary - White, Secondary - Pale Blue, Tertiary - Pale Jade, Gold

 

Henshin Item: The Jade Crescent - The last known surviving piece of Tartarus Castle.
Henshin Phrase: Dimension Soul Charge
Transformation: Dís holds the Jade Crescent between her palms at chest height, and her body becomes misty. The WorldSpear forms around the Crescent, and Dís takes it in both hands, drawing a circle overhead with the point, then flipping it over to draw another circle around her feet. Clouds of black mist, filled with tiny lights, appear within the drawn circles and flow out from there, meeting in the middle to form a column, obscuring Dís' body. When the mist dissipates, dispersed as though by violent winds, SailorDís steps forward, striking a pose with the Spear held diagonally across her body.

Weapons: The WorldSpear - A little longer than the Time Key, the Spear consists of a plain golden shaft with groups of grooves cut into it at regular intervals. At the top is the Jade Crescent, in which the blade of the Spear is set, and at the bottom is a simple jade orb.

Attacks:

"Spatial Shield" - Concentrates the fabric of space around a particular area, creating an invisible shield.
"Weight of the Worlds" - A gravity-based attack that can either crush or render an opponent weightless.
"Hauhet's Limitless Light" - Unleashes a bright and deadly beam that twists and turns, pursuing its target (and striking anything it encounters along the way) until the target is hit or Dís runs out of energy.
"Paradigm Shift" - The ‘taboo’ attack. Utilizes the WorldSpear to capture an opponent in a dimensional bubble, creating a rift in space. The victim is thrust through the rift into another World, and is replaced with their alternate self from that World. If they have no alternate to switch with, they die. The penalty for using this attack is eternal imprisonment in the Space Between the Worlds.

Abilities: SailorDís knows some very basic elemental magic taught to her by her mother (the activation of which involves tying strings or locks of hair into complex knots), and has some knowledge of tactics passed down to her by her father. She can also use the Spear as an ordinary weapon.

Vulnerabilities: Distrustful. With her exile at Queen Serenity’s hands still fresh in her mind, Dís prefers to do things on her own without the help of any of the current Sailor Senshi. Unfortunately, that leaves her a target of both her ruthless enemies and her weary allies.



Senshi History: Formerly the Princess of Charon, Isis was kept close to home until she was fourteen, and was very much “Daddy’s girl” as a child. Attending a ball for the first time at the Moon Palace after she turned fifteen, she met the Princess of Ceres, Lillis, who introduced her to the Spirit Guardian, Cyrus. Isis became fast friends with Lillis and soon fell in love with Cyrus, spending more time away from home, and so was not on Charon when her parents were killed.

Crowned Queen at the age of sixteen, she withdrew from society, supervising the evacuation of her people, and remained alone afterward in Tartarus Castle. Hearing of Lillis' descent into the darkness of Chaos and the subsequent destruction of Ceres after its attack against the Moon Kingdom, Isis was determined to avenge her friend, who she couldn’t believe would turn willingly to evil. SailorDís was soundly defeated by Metallia and her minions, and Serenity, discovering the extent of Charon’s decline and fearing that Chaos had infected the World Guardian, had Isis encased in ice and exiled to the far reaches of the Galaxy. Isis, her soul split into three pieces by Chaos’ final attack, was powerless to resist, but felt betrayed and still blames Serenity for the destruction of Charon.

Senshi Personality: As SailorDís, however, she's a different person entirely. While in civilian form, Isis would normally be willing to hear people out, to reason with them, in her professional capacity she is far more likely to shoot first and then ask questions. SailorDís is much more given to simply destroying enemies and offenders - after all, an enemy wounded is one that can return stronger in future. Better to nip the problem in the bud.

Mission: The World Guardian is charged with regulating interdimensional travel, specifically in her home World (out of the countless other Worlds that exist), hunting down and removing those who breach the WorldGate or gain entry by some other means. As the Senshi of the lost planet Charon, she can also aid the native Senshi of the Sol System when needed, though she rarely does. Unlike the Time and Spirit Guardians, it is unknown whether the World Guardian, due to the unique position she holds, is an entirely single-natured being.

 

Name: Isis Saito
Age: 21
Height: 5'9", slender.
Skin: Tanned
Eyes: Pale Red
Hair: Blue-white - Slightly wavy; when loose, it trails on the ground behind her for several feet. Center-parted bangs hang to her ankles, and two thin, breast-length tendrils hang in front of her ears. The rest is up in a high ponytail in Senshi form, and in civilian form is kept looped behind her head, the remainder hanging loose to her knees, with her bangs tucked into the loop.
Distinguishing Marks: In civilian form, Isis retains her royal marking as a single gold dot just above the center of her eyebrows.

 

Likes: Windy days, foggy mornings, Autumn afternoons, brushing her hair (or having it brushed), late breakfasts, reading, long trips, museums, sightseeing, vivid dreams.
Dislikes: Being interrupted or disturbed, being lied to, being laughed at, being taunted, leaving tasks unfinished, messy food.
Strong Points: Getting things done - Isis doesn't like to leave things half-finished, and takes a certain amount of pride in completing tasks, paying special attention to every last detail.
Weak Points: Meeting new people, casual conversation, and current events. Isis also has difficulty relating to others in terms of love and affection, tending to view these emotions as dangerous weaknesses in one's defenses. Never mind that she suffers the same weaknesses - she just isn't willing to show it.
Dream: To complete her duty as a Guardian and be reunited with Hades. Isis would dearly love to lead a quiet life.

Personality: Calm, focused and driven, Isis is still plagued occasionally by nightmares in which she relives her parents’ deaths (which she witnessed in a vision as it happened) and what she believes to be the destruction of her planet (which she never saw). As a result of this, she distrusts the current Serenity, and because of her solitary nature she avoids the rest of the Senshi, with the notable exception of her cousin Setsuna, SailorPluto – the Time Guardian.

Isis tends to follow the training of her childhood, carrying herself regally and speaking properly, though her manner of speaking has relaxed somewhat with exposure to other Worlds and time spent in this modern era. She has a slight, untraceable accent when speaking English, and is fluent in Japanese. She is reluctant to trust people and slow to warm up to them, being shy around strangers and very reserved. Privately, around friends, she’s more relaxed and prone to the occasional fit of quirky humor, mostly in the form of obscure puns and word play. Isis usually prefers to read newspapers or listen to the radio or television, but also enjoys books about foreign travels, and secretly likes well-written romances now and then. As she doesn’t usually stay long in any one place during her missions, Isis doesn’t have a lot of personal effects, but she does frequent libraries when she has the time, and remembers the library of Charon fondly.

Personal History: Reawakening after her prison crash-landed in Tokyo Bay, Isis was confused, possessing only her Memory and the portion of Tartarus Castle that became her henshin item, the Jade Crescent. She later resumed her Guardianship in an effort to reclaim some of herself and to discover what had been happening in her absence.

 

Notes

Charon: Once the sister-planet of Pluto, directly opposite its position along its orbital path around the borders of the Sol system, Charon was settled as a military outpost long before the rise of the Silver Millennium. Though Serenity later knew of the planet’s purpose, its corps of powerful elemental mages remained a closely kept secret until Charon’s destruction.

During the early developments between the Dark and Moon Kingdoms, Chaos attempted to infiltrate Sol from without, mounting an attack on the fringes of the system. It was thwarted by the forces of Charon, led by the Queen, but at great cost.

Backed by a powerful agent of Chaos, Charon’s foes were much more formidable than usual, but the majority was eventually defeated. The remainder and their commander led a last desperate rush against Charon’s forces, slaughtering over half of the army and killing the King in the process. Desperate and heartbroken, with her husband’s body still at her feet, the Queen raised the planetary forces of Charon itself, wiping out the horde of Chaos, but sacrificing herself and causing a deadly backlash of power into the Mages’ Cloister at the center of the planet.

Charon’s atmosphere deteriorated quickly, forcing its inhabitants to relocate. By the fall of the Millennium, only the grounds around Tartarus Castle remained habitable, and Charon’s structure itself was growing unstable. Without its Senshi to keep it intact, Charon self-destructed shortly after her exile.



The Three-Part Soul
Based on the concept of “Strength of Heart, Force of Will, Persistence of Memory”; I envisioned these as the three major components of a person’s soul. In this case, Will is the most successful while on her own, Heart and Memory rely heavily on each other, and none of the three of them are fully functional without the others.

Memory: Quiet, dreamy and docile, Memory can recall everything about her past up to her exile and will spend hours silently replaying these memories to herself, content to live in the past, but she feels nothing. Having neither strength of Heart nor force of Will, Memory on her own is capable of doing very little for herself aside from carrying out the day-to-day actions of living. She will go where directed to or led, do as she is asked to do, and becomes confused if presented with current or future events. Memory can be goaded into action if someone triggers one of her many memories, to which she will respond appropriately. She is confused when this happens, since familiar faces, names, and occurrences trigger emotions she knows should be there but can't feel. Memory answers to Isis’ name.

Appearance: Looks like Isis, but wears her hair loose and has the completed royal marking on her forehead at all times. Her eyes have no visible pupils.

Quirks: Likes heavily buttered toast.

Abilities: Memory can use the knot-magic Isis knows, but is unable to transform into SailorDís.

Heart: Energetic, generally cheerful and plainspoken, Heart appears as a young girl named Yume. Every emotion she feels, she feels strongly, and she tends to be sensitive to and react to the emotions of those around her. Yume befriends people easily, and becomes attached to and familiar with them quickly. She is very loyal to those she considers friends, and is in general a very sociable little person. Having no memories of her past life or other selves, she lives in an eternal present. Her mental image of herself is somewhat older then her real physical appearance, and she has a tendency to carry herself and (sometimes) act accordingly. Though not the weakest of the three pieces of Dís’ soul, Heart will gradually become more and more listless and eventually depressed the longer she stays separated from Memory.

Appearance: Looks like a twelve-year-old version of Isis, wearing an old-fashioned black and white school uniform. Also has the gold dot on her forehead. Wears her hair the same way Isis does, but tied up with a red string, with the loose part of the hair hanging to seat-length.

Quirks: Likes snow and mystery novels. Crushes on boys easily, but turns shy when confronted by them.

Abilities: Yume is capable of transforming into SailorDís spontaneously when under extreme duress, but has no memory of doing so later on.

Will: Forceful, dominant and intense, Will is the only part of Dís’ soul still existing separately, and is incarnated in the form of a powerful ‘demon’ calling herself Harutaki. She has no true memories of her own from Dís’ past, but has done extensive research on the subject, and knows the real reason why Charon was destroyed. Although she values her freedom from Heart and Memory, Will is nonetheless unconsciously drawn to them.  She has no true emotions of her own either, but her long life of experience gives her the ability to mimic them fairly convincingly most of the time.

Appearance: Looks almost like a photonegative of Isis, with pale skin, muddy dark red eyes and overly long blue-black hair, usually worn in mimicry of Isis’ style. Harutaki also has markings on her face – a pair of crescents joined back-to-back on her forehead, and one below the outer edge of each eye.

Quirks: Enjoys long, hot baths. Smokes, usually with an ornate cigarette holder or carved pipe. Has a strange allergy to salt water, especially in large quantities.

Abilities: Harutaki’s ‘magic’ is more a form of exerting her own will over the world around her.  As such she seems to have an affinity for working with inanimate objects.  She also has a form of levitation, and can travel from place to place through smoke (though not through smoke she creates herself).